This vehicle it is the oldest piece in my portfolio. I like to keep it because it took me a lot of time, effort and dedication to finish off this project.
I modelled the entire vehicle in high-polygon (sub divisional) resolution. I designed this vehicle trying to blend futuristic and real design elements. Mostly I used x1024 and x2048 texture maps. I have sculpted in Z-brush some wrinkles and detail on the most important objects such as backpacks, camouflage ponchos and stones. The poly-count of this scene is around 10 million polygons.
At least I can say that the entire vehicle design is mine! Not bad, huh?! :)
This model has been created in 3DMax and rendered with V-Ray using Global Illumination.