Procedural Mossy Ground Rock Material

Personal training exercise for improving my Substance Designer skills. This material is based on a tutorial from material artist Javier Pérez. I've created my own version experimenting a lot with the gradient tool to get rich tonal variation for the rock surface. I had a lot of fun doing this material.
All texture maps are rendered at 4k resolution.

Contextual Render in Marmoset

Contextual Render in Marmoset

Texture Map Breakdowns

Texture Map Breakdowns