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I have worked in the tripple AAA "Homefront: The Revolution" (PS4, XBOXONE and PC)

I have created the breakable objects of the game with physicalized features. I did a lot of optimization work creating several LODs.

Furthermore I was responsible for RedZone Midtown Tile 13 and 17 creating terrains, environment props and set dressing for in-game levels.

I worked along with Adam Sanders who was the responsible artist for the Lombard Level.

For this project I used a customized version of the Cryengine 2.0 modified by Dambuster Studios.

For this game, I worked as an Environment Artist. My main task was to create ground geometry, colisions, UV mapping, material set-up and level set-dressing.

From time to time I had the chance to work with some props.