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Trainyard & Ware house Levels for Afterpulse

Professional Environment Art for Afterlpulse. I have created several architectural assets for these levels. I was responsible of the Trainyard Level where I took care from almost every task involved such as: ground texturing and modelling, set dressing, decal pass, lightning, QA bug fixing and outsourcing asset integration.

For the Warehouse Level, I created the main brick walls and all the ground work. As well, I had to do set dressing, decal passes and outsourcing integration. Metal barrels, wooden crates and vehicles were created by Elite 3D (Outsourcing Studio)