Professional Environment Art that I did for Afterpulse. I modeled and textured the natural terrain assets and a few props. Furthermore, I did a set dressing, initial blocking, lighting and decal pass for this level. Because of a technical limitation we were not able to blend/unify properly the natural snow formations along with the ground. Sometimes they looked a bit harsh but it was not a big deal. In the game they hold up pretty well.
As well, one of my duties was to do all the Art Outsourcing work for this level; from documentation to in-engine asset integration.
Snow ships, camp tents and plastic crates were created by Virtuos ( external outsourcing studio).