ZBrush Tileable Pipe Material

Tileable material that I created with 3dsMax and Zbrush. Modelled a collection of modular pieces in 3dsMax. Later, I applied a detail pass within ZB stamping alphas and applying chipped edge details and subtle weathering.

The final step was to lay down all these pieces in the Zbrush 2.5 canvas. It was a tedious process but I still enjoying a lot this texture pipeline. I used Substance Painter for texturing the main asset. All maps rendered at 2k resolution.