Procedural Generic Moss and Grass

Procedural moss and grass fully created in Substance Designer at 4k resolution. These textures were created for an environment multi-material used for an UE5 graphics prototype. These two materials are game ready. The moss material was a tough one to produce, especially all the grass blades needed to look convincing from a close and long distance. I enhanced material definition enabling a little bit of secondary light diffusion using SubSurface Scattering and Fresnel relefections.

Contextual Render in Marmoset

Contextual Render in Marmoset

Contextual Render in Marmoset

Contextual Render in Marmoset

Material tiling at 4x4m

Material tiling at 4x4m