Procedural Forest Ground 3D Patch

Personal Training and Research exercise to boost my Substance Designer skills. This material is based on a tutorial by Nathaniel Machenzie. I created my own version modifying and adding new stuff such as branches and some vegetation elements. Texture maps are rendered at 4k resolution. This material tiles ideally at 2x2m.

Contextual Render in Marmoset

Contextual Render in Marmoset

Clay Render

Clay Render

Material tiling at 2x2m

Material tiling at 2x2m

Texture Maps Breakdown

Texture Maps Breakdown