Procedural Plaster Damage

This is a personal and training project that I did in my spare time to practice with S.Designer.
All this exercise comes from a Daniel Thiger tutorial, but I took the chance this time to experiment
and change/modify loads of things to get my own version.
This is a damage process that allows you to fine tune the thickness of the holes in the wall with maximum accuracy and detail.
This procedural process/material has a lot of potential, especially for creating decal textures on walls.

Texture Map Breakdowns

Texture Map Breakdowns

Damage slider demonstration

Damage slider demonstration

Node process within S.Designer

Node process within S.Designer