Professional Environment Art for Afterlpulse. This is the Motel Level. Created all the Architecture Art for this Level. I produced all the walls, roofs, floor, terrain, windows and door assets (modelling n' texturing).
I assembeled all the level by myself wich was a big head ache because of the constant level design changes and requirements. Props such as vehicles, umbrellas, garbage containers and card board boxes were created by Virtuos (Outsourcing Studio).
Furthermore I did all the Outsourcing coverage (from initial documentation to final in-engine asset integration). As well, I did some of the lighting, decal pass and QA Bug Fixing.